Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Étienne Oct 28, 2017 @ 9:38am
Runs on linux?
Hey! Help me out here, were you able to launch the game on linux. Nvidia proprietary drivers and opensuse 42.3 crashes at launch. thanks!
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Showing 1-15 of 28 comments
Crazed Possum Oct 28, 2017 @ 10:48am 
Just looking at a negative review and found this:

Game immediately crashes upon launch on Linux:( at least not on opensuse 42.3 with proprietary nvidia drivers. Support pages suggest that the bug is in the game itself.

Maybe more research will flush out if this works on Linux or not.
Last edited by Crazed Possum; Oct 28, 2017 @ 10:49am
Étienne Oct 28, 2017 @ 3:50pm 
thanks, that doesn't count as new info, that was me. i have tried what icould find but to no avail. I left that review because i got ged up with that it fails with a non-informative error. Issue discussions point towards a bug in the program itself.

If there is anyone else is successfully running the program natively on ANY distributions, please, let me know. Thank you!
Last edited by Étienne; Oct 28, 2017 @ 3:54pm
anachoret Oct 28, 2017 @ 4:33pm 
Works fine on SteamOS.
Étienne Oct 29, 2017 @ 9:56am 
Originally posted by anachoret:
Works fine on SteamOS.
Thanks, which GPU? with or without Bumblebee?
Last edited by Étienne; Oct 29, 2017 @ 11:02am
anachoret Oct 29, 2017 @ 11:02am 
Originally posted by Étienne:
Thanks, which GPU?

Nvidia GeForce GTX 860M, 2GB GDDR5, with whatever version of the Nvidia driver is in the current SteamOS repo.
Étienne Oct 29, 2017 @ 11:04am 
Originally posted by anachoret:
Originally posted by Étienne:
Thanks, which GPU?

Nvidia GeForce GTX 860M, 2GB GDDR5, with whatever version of the Nvidia driver is in the current SteamOS repo.
thanks! Is it a laptop? are you running bumblebee?
anachoret Oct 29, 2017 @ 11:11am 
Originally posted by Étienne:
thanks! Is it a laptop? are you running bumblebee?

Steam Machine:

http://steamcommunity.com/app/353390
Last edited by anachoret; Oct 29, 2017 @ 11:14am
Étienne Oct 29, 2017 @ 11:16am 
thank you anachoret.
Quick Ben Nov 1, 2017 @ 5:15pm 
Working fine for me on a desktop machine with Linux Mint 17 (or maybe 18) and GTX 660.
Étienne Nov 3, 2017 @ 5:19pm 
another debian/ubuntu family member. Thank you Eggherder
Eduardo Jan 25, 2019 @ 8:19pm 
Fedora29, NVIDIA proprietary driver for GTX550ti. Crashing right after launching. I've just installed the game. On this very machine, but running Windows10, the game used to run smoothly without any problems.
Grizmo May 13, 2019 @ 5:25pm 
It works flawlessly on GTX 560TI. Btw I use Arch. :P

As for ATI Radeon drivers and Ryzen Drivers, there is a error crash at start. Good side is there is a solution.
Kuro Maii May 20, 2019 @ 12:30am 
my system specs:
Debian testing / 10
Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
AMD Radeon R9 290

The game makes a short "bang" sound and then segfaults:

Thread "EoCApp" (2872055744) received signal 11 Call stack: (0) /lib/x86_64-linux-gnu/libpthread.so.0 : +0x12730 [0x7fcaabf04730] (1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65 [0x7fcaac8bb845] (2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7fcaac561437] (3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xed032c] (4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b [0x7fcaac6bbfab] (5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7fcaac6bc4d4] (6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7fcaac6bacb0] (7) ./EoCApp : main+0x170 [0x6d5180] (8) /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main+0xeb [0x7fcaabd5509b] (9) ./EoCApp : _start+0x29 [0x6d4ef9] [1] 27835 segmentation fault LD_LIBRARY_PATH="." ./EoCApp

lddtree shows that it isn't due to missing libraries
EoCApp => ./EoCApp (interpreter => /lib64/ld-linux-x86-64.so.2) libc++abi.so.1 => ./libc++abi.so.1 libicuuc.so.54 => ./libicuuc.so.54 libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 ld-linux-x86-64.so.2 => /lib64/ld-linux-x86-64.so.2 libicudata.so.54 => ./libicudata.so.54 libSDL2-2.0.so.1 => ./libSDL2-2.0.so.1 libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 libpcre.so.3 => ./libpcre.so.3 libjpeg.so.8 => ./libjpeg.so.8 libpng16.so.16 => ./libpng16.so.16 libosiris.so.2 => ./libosiris.so.2 libopenal.so.1 => ./libopenal.so.1 librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 libbink2.so => ./libbink2.so libGL.so.1 => /lib/x86_64-linux-gnu/libGL.so.1 libGLX.so.0 => /lib/x86_64-linux-gnu/libGLX.so.0 libX11.so.6 => /lib/x86_64-linux-gnu/libX11.so.6 libxcb.so.1 => /lib/x86_64-linux-gnu/libxcb.so.1 libXau.so.6 => /lib/x86_64-linux-gnu/libXau.so.6 libXdmcp.so.6 => /lib/x86_64-linux-gnu/libXdmcp.so.6 libbsd.so.0 => /lib/x86_64-linux-gnu/libbsd.so.0 libXext.so.6 => /lib/x86_64-linux-gnu/libXext.so.6 libGLdispatch.so.0 => /lib/x86_64-linux-gnu/libGLdispatch.so.0 libGLEW.so.1.10 => ./libGLEW.so.1.10 libsteam_api.so => ./libsteam_api.so libstdc++.so.6 => /lib/x86_64-linux-gnu/libstdc++.so.6 libOGLBinding.so => ./libOGLBinding.so libGameEngine.so => ./libGameEngine.so libRenderFramework.so => ./libRenderFramework.so libCoreLib.so => ./libCoreLib.so libc++.so.1 => ./libc++.so.1 libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6

if I missed any information that might be useful I'll be happy to fill in the blanks
Kmarad Oct 2, 2019 @ 4:56am 
I can confirm that the solution from pcgamingwiki works, now playing DOSEE.

On fedora you'll need libGL sources for the shim to compile (and you can ignore the first line on the pcgamingwiki trick):
sudo dnf install mesa-libGL-devel

[ignore] Ensure you have installed gcc and the headers for libc and OpenGL (on Debian and Debian-derived distributions you should install build-essential and libgl1-mesa-dev).

Download the shim from here.
https://bugs.freedesktop.org/attachment.cgi?id=125302

Compile the shim from the command line with gcc -s -O3 -shared -fPIC -o shim.so -ldl shim.c

Set the game's launch options in Steam to allow_glsl_extension_directive_midshader=true LD_PRELOAD="/path/to/shim.so" %command%
Last edited by Kmarad; Oct 2, 2019 @ 5:03am
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Date Posted: Oct 28, 2017 @ 9:38am
Posts: 28